Grace Hsieh
Grace Hsieh
Grace is a visual and user experience designer interested in exploring the intersection of design, community development, and environmental sustainability. Bringing together skills such as data analysis and visualization, human-centered design, and communications strategy in accelerating innovation.
 

 FishWish

an app that disrupts the food scene to empower eco-eaters to make more sustainable choices

Aug 2015- march 2016

Client

X (Thesis project)

ROLE

UX Research, Product Designer

DELIVERIES

Generative research and validated MVP

 

Background

Fishwish™ was my thesis and the first solo project that adopted the entire human-centered design process to research and design the innovative solutions to address overfishing issue and empower sustainable awareness.

Define

The big problem

Within a few decades, overfishing became a severe problem. Global demand for fish is at about 158 million metric tons annually (and growing), which is about twice the already worrisome 80 million metric tons we take from the oceans. Right now more than 90% of global fish stocks are over-exploited, depleted, or fully exploited. Science report indicated that fish species will collapse by 2048 if the long-trend consumption won’t change.

/ Why it matters?

There are 1.7 million jobs supported by commercial and recreational fishing, and it generated 199 billion dollars. If the fish population disappeared it would affect tens of thousands of people’s lives.

 

As a sushi lover, I think there must be a better way!

Can we eat seafood more sustainably and empower customer’s choice?

 
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Research Targeted group

  • Customer who loves seafood, especially sushi lovers

  • Sushi Chefs

pain points and opportunities

  • People are eating endangered seafood and they don’t even know it.

  • While awareness of the issue made some consumers feel guilty, they did not change their behavior.

  • Even customer who care about the sustainability, they did not know how to make the right choices.

  • From the sushi chefs’s perspective, they are concerned about the fish population too, but they would prioritize what the customers want first.

  • Existing tools required the consumer to know where the fish is from, how it was caught, and what type of fish it is. Waiters who interact directly with customers are less likely to answer those information. It’s overwhelmed and impractical for both restaurants and customers.

  • Sushi lovers love good sushi, however they also want a more accessible tool to learn about sustainable seafood.

Initial customer shadowing research conducted in the whole food market and the green market at the United Square.

Initial customer shadowing research conducted in the whole food market and the green market at the United Square.

Market research to learn all available tools and its features

Market research to learn all available tools and its features


>25

Hours of on site survey and interviews with sample pool of customers, ocean experts, other subject matter experts, chefs, seafood vendors, and sustainable sushi restaurants’ owners.

12

targeted audience (sushi lovers with the environmental friendly awareness ) participated in-depth interviews and prototype testing.

4

phases of interviews along with 3 evaluative prototypes and 1 pilot tested with different groups in 5 restaurants in NYC


 

What Customers Want

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Build <> Measure <> Learn

Design iteration

Evaluative design experiment process

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First Prototype:
Sushindex

Sushindex (Sushi Index) partnered with two senior Japanese sushi chefs to break down the flavors of each sushi. It’s a digital & printed forms of tool that turns flavor to visualized data and informs types of endangered seafood. Customer could use it to find more sustainable substitutes with a similar flavor. Instead of thinking about the origin and type, this index serves what customers are more interested in, taste.

During the testing, it successfully influenced customer’s decision. However, they also found the process of checking information back and forth between the menu and Sushindex was too troublesome and the Sushindex was not customized the actual menu in front of them. It’s kinda of boring.

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Second prototype:
Sushi quest game on the social media

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The method of this experiment was to understand if the game and the simplified instruction will better engage targeted audience and change their behavior.

Third prototype:
Substitute label system

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Recommendation label customized on physical menu so that customers could refer to clear and positive information right when they are ordering

 

Pilot prototype

Key takeaways from previous three prototypes

  1. Make a tool that complements not just supplement the restaurants menu.

  2. Must influence the customers at the point of ordering.

  3. Make the information simple and organized.

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How it works? 

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There are two main ways the app curates the menu. In other words, two different ways people can use to learn about sustainable seafood.

  1. The App shows only the sustainable seafood in the menu and hides the most unsustainable and endangered ones. This Ideal for customers who trust entirely FishWish curation or passive learners ordering online

  2. The last method is showing the entire menu and curated using icons or color coding beside each menu item that indicate the endangered seafood. If users click on the icon, the app will show more information about the endangered seafood options. Ideal for Active learners ordering online.

outcome/Result

The intuitive and accessible interface design, curated information designed for active and passive customers, and ordering function that satisfied customers’ needs.

During the testing process, 100 % of the people who tried my prototype ended up ordering sustainable sushi options because that’s all they can choose! American consumed 7 millions tons of seafood every year, we can have greatly impact to our environment by a small change.

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Public Presentation

 
 

Award & honor

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